However, the frog humanoids had a good round for a change. With two claw-claw-horn potentials, I hit four times out of six, and rolled good on a d6 for horn damage: a 5 and a 6. Add in a little frog-hopping ability and just like that, the party is smashed right back onto their own heels.
Not to mention what might happen if the one frog in the hall escapes, is able to climb the rope and goes after Petar and Willa . . .
Post Script:
Consider leaving a vote on this post about determining my top ten posts from these last 9 years of blogging!
Post Script:
Consider leaving a vote on this post about determining my top ten posts from these last 9 years of blogging!
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