I started throwing this together in my head a few weeks ago, and I'm ready to put together a first piece. I'm not sure if the graphic will appear properly on Blogger ... so if it doesn't, you can find it on the wiki, here.
This is intentionally presented with little preamble. The set up is as follows: the players enter any location, such as a tavern, an inn, a shop or any similar location, and find there several casualties, all badly wounded. One will mistake a random player for a friend, and will begin babbling that the players must "stop the invaders" and that they "went through the downstairs door." If the players go downstairs, they will not find any door in the cellar ... but a search for a hidden door will automatically reveal one. This will lead the players into the top left of the map.
Additional information should be something the DM can add - such as how to close the open gate and so on, which can be done by hand or a lever. The dungeon description is intended as a guideline which the DM can elaborate upon.
|Updated First Level|
For space, the dungeon material is written in 6 pt. font. It is completely readable on the wiki.
Comment. It would be a good encouragement for me taking the time to continue with this idea.
There's a flaw on this map. The heavy reinforced door cannot be "locked and barred" from the inside. There either has to be a secret door among the library, or the door cannot be locked and barred.
My original idea for what was beyond that door changed; that's why the error happened. I'm going to leave it as it is ... so I am probably going with the secret door idea.
Upon further reflection, and having had an additional idea, I've decided to change the door so that it is unlocked. I will repost the image when I have the updated areas (inspiration!) added.